Reviews Archives - Vid-Gravel-Game https://gravelvideogame.com/category/reviews/ Video Game Blog Wed, 27 Mar 2024 14:27:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.2.2 https://gravelvideogame.com/wp-content/uploads/2023/07/cropped-gamer-g9f1204dff_640-32x32.png Reviews Archives - Vid-Gravel-Game https://gravelvideogame.com/category/reviews/ 32 32 Entertainment in the Digital World versus the World of Chance: Key Differences https://gravelvideogame.com/entertainment-in-the-digital-world-versus-the-world-of-chance-key-differences/ Wed, 27 Mar 2024 14:27:54 +0000 https://gravelvideogame.com/?p=149 One of the most important roles in human existence in contemporary civilization is that of entertainment. The distinctions between various […]

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One of the most important roles in human existence in contemporary civilization is that of entertainment. The distinctions between various forms of entertainment are getting more and more hazy as technology advances. This is especially true in the digital realm, where gaming, virtual reality, social networking, and virtual reality are all interwoven. In this piece, we’ll look at the key differences between the digital entertainment sector and the recreational gaming market.

Digital Entertainment: Deep Dive

Definition

Any type of entertainment that can be accessed through electronic devices and comprises a variety of media and interactive activities is referred to as digital entertainment. This might include anything from utilising social media and interacting with applications to viewing films and playing video games. One important aspect of digital entertainment is its capacity to link people and information worldwide through the Internet, offering consumers a never-ending supply of entertainment options – de.egamersworld.com/blog/casinos-and-cybersecurity-measures-to-protect-play-SPt803PzW.

Peculiarities

  • Interaction. One of the key components of digital entertainment is interaction. This distinguishes them from more traditional media, such as television and books, where the audience is only an informational conduit. In the digital world, users can influence the plot of video games, participate in content creation on social media platforms, and interact with other users in real time.
  • Accessible. Another important factor is the accessibility of digital entertainment. People may now access a variety of entertainment at any time and from any location, thanks to developments in mobile technology and speedier Internet. This enables entertainment to be tailored to each person’s preferences and availability.
  • Socialization. Socialisation is also greatly influenced by digital entertainment. Virtual worlds are created via social networks and massively multiplayer online games, enabling people to connect, share interests, and form connections with each other regardless of their physical location. It encourages the development of virtual communities with common interests and objectives, offering a forum for idea sharing and collaborative creation.
  • Educational potential. Remember the educational value that digital entertainment may impart. A lot of apps and games are created with the intention of teaching as well as amusing users. They can offer interactive lessons in subjects ranging from foreign languages to history and science, making the learning experience more engaging and effective.
  • Skill development. Games, especially strategy games & role-playing games, promote critical thinking, planning, and teamwork. Players learn to make quick decisions, adapt to new situations and work as a team to achieve a common goal.

World of chance: gambling

Gambling is a category of entertainment where the outcome is determined by chance and participation often involves financial stakes. Includes activities such as playing in a casino, betting on sports, participating in lotteries, and playing cards for money. A characteristic feature of gambling is the uncertainty of the outcome, which stimulates the interest and involvement of players.

Peculiarities

  • Risk and opportunity to win: The main attraction of gambling is the adrenaline of risk and the chance of winning big. Players risk their own money, hoping for luck, which brings them both potential income and emotional satisfaction.
  • Regulation: Gambling is strictly controlled by the government in most countries, including licensing and taxation. These measures are aimed at preventing fraud and protecting players from addiction and financial loss.
  • Excitement: A unique feature of gambling is the challenge of excitement and intense emotional excitement, which is the main reason for participation for many gamblers.
  • The psychological & social dimensions: In addition to having a positive socialising effect on players’ psychology and society, gambling can also result in addiction, monetary difficulties, and social isolation.
  • Legal Implications: Along with government regulation, gambling has legal implications, including possible restrictions or bans in some countries, which impacts illegal gaming participants and operators.

Key Differences

For amusement purposes

  • Playing video games, viewing films, and utilising social media are examples of digital entertainment that aims to provide consumers with enjoyment, relaxation, and educational opportunities. Their design prioritises meeting a range of interests and requirements, from entertainment to education, and makes information accessible to consumers without posing a financial risk.
  • Unlike digital entertainment, gambling, such as poker, sports betting or slot machines, involves investing money with the goal of obtaining a financial gain. The main goal here is not only entertainment, but also the desire to make a profit, which inevitably involves the risk of losing your initial bets. This element of risk and the possibility of big wins provide a special kind of excitement and excitement.

Impact on the user

  • The user can benefit from digital entertainment by developing abilities like creativity, teamwork, fast thinking, and quick reflexes. Video games, for example, often require the player to develop complex strategies, solve problems, and cooperate with other players to achieve common goals.
  • Gambling, on the other hand, can lead to gambling addiction and financial problems for some users. Constant risk and the desire to win more can lead to a loss of control over gambling behavior, which negatively affects the personal, professional and family life of the individual.

Social facet

  • Digital entertainment frequently promotes socialisation through the avenues it provides for online connection and socialisation. Communities of shared interests are formed by multiplayer online games, social networks, and forums, allowing users to share information, learn from one another, and form new social bonds.
  • Gambling can have both social and individual aspects. Casinos and poker nights can provide places for social interaction, but many forms of gambling, including online betting and slot machines, involve more isolated participation. For some people, such involvement may result in a decline in real social interaction and an increase in feelings of loneliness. In the long term, this can lead to weakened social connections and less support from friends and family, especially if gambling becomes problematic or results in financial loss.

Conclusion

In the random and digital worlds, entertainment can evoke a wide range of emotions and sensations. Knowing the main distinctions between them enables you to choose wisely between different leisure activities.  While gambling entails some danger but also an element of opportunity of winning, digital entertainment is typically more accessible and diversified. Striking a balance and being conscious of the possible repercussions of each entertainment decision are crucial.

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Bleak Sword DX https://gravelvideogame.com/bleak-sword-dx/ Fri, 02 Jun 2023 08:17:00 +0000 https://gravelvideogame.com/?p=61 The creators of Bleak Sword DX call it a Lo-Fi version of Elden Ring. It's the same gritty, dystopian fantasy, only it doesn't look as beautiful as the FromSoftware project.

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The creators of Bleak Sword DX call it a Lo-Fi version of Elden Ring. It’s the same gritty, dystopian fantasy, only it doesn’t look as beautiful as the FromSoftware project. The main character is a bunch of white pixels armed with the same “pixel” sword, and the opponents here are not much better detailed. However, minimalism does not harm the game – in combination with a solid gameplay you get an exciting and moderately complex action.

Pixels vs. tyranny

The plot is about as sketchy as the graphics: the king is killed by his youngest son, whose mind was clouded by the sword, popularly called Pale. After this, all sorts of evil spirits flooded the land, including those summoned by dark magicians, and all this went on for over 200 years while the Pale King continued to occupy the throne. Suddenly word gets out that there are magic stones capable of putting an end to the tyranny, and the main character sees a prophecy in a dream from which the location of both these stones and the Pale King becomes known.

The story does not develop further in any significant way. The protagonist visits various regions one after another – from snow-covered mountains to forests and swamps – meets a strong opponent at the end of each chapter, they exchange a few words, fight, and we move on. A bit of a pity that the narrative is given so little attention – you can skip the clips with the bosses without losing anything. And in the local bestiary descriptions of the enemies do not contain anything interesting.

The emphasis is on gameplay. All chapters consist of about a dozen levels each and represent tiny arenas in which you must defeat all the enemies. They appear one after another and always in the same places – when you die and restart the level, nothing changes.

The main character is able to perform normal sword strikes, as well as charging them to do more damage. The difficulty is that each swing takes away stamina – after the fourth strike the protagonist is exhausted and must take a short pause.

The key skill in the hero’s arsenal is parry. Weak attacks of the opponents can be repelled by timely pressing the block button, in which case the opponent briefly becomes defenseless. Parrying is accompanied by a bright special effect and corresponding sound, so it is pleasant to perform it – it is a kind of reward for the correct use of the mechanics.

The blade shines in a special way after the parry

The mechanics are hackneyed, but it is implemented perfectly – not once I had a moment when parrying could not be done because of a bug or awkward control. And the types of enemies are enough that several times during the chapter there are completely new individuals with unique tricks. Some fly and can only take damage when they fall to the ground, some scatter and try to knock the hero off his feet. Spiders spit cobwebs, tentacles come out of the water in different places, strange evil sunflowers shoot in your direction…

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Fall of Porcupine https://gravelvideogame.com/fall-of-porcupine/ Fri, 19 May 2023 08:15:00 +0000 https://gravelvideogame.com/?p=58 Before the release, many not only compared Fall of Porcupine to Night in the Woods, but called it the spiritual successor

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Before the release, many not only compared Fall of Porcupine to Night in the Woods, but called it the spiritual successor, the “perfect fan game” and the unofficial sequel. To what extent have these expectations and advances been met, and is Fall of Porcupine capable of existing outside of these comparisons?

Groundhog Day, Cat and Dove

To help you understand the level of comparisons, let me remind you of Night in the Woods itself. It’s a marvelous action game that won the 2018 BAFTA Award for narrative. We play as an anthropomorphic cat named May – she returns to her hometown, populated by the same upright animals who live, have fun, are sad, and grow up like humans.

For Mei, the routine of everyday life begins-she goes for a daily walk in town, socializes, spends time with friends, returns home, and in the morning it’s all over again. This is diluted with mini-games, vivid characters, well-written dialogue and great music by Alec Holowka.

Despite all the advantages of the game, the very routine, when May is just talking every day and nothing really happens, at first it may strain, if not discourage. And then the unexpected, mystical, and dangerous events begin. Although the suspense and mystery were felt here before.

So, Fall of Porcupine is built on the same principles. We play as the anthropomorphic pigeon Finley, who arrives in the titular city of Porcupine, inhabited by similarly upright animals. Here he joins the local hospital as an intern. For him (and for us) the routine begins – we wake up, go to the hospital, chat with colleagues and patients, make diagnoses, go home to get some sleep, and in the morning it’s all over again.

All of this is diluted with mini-games, platforming elements (even simpler than in Night in the Woods) and enjoyable music. There are direct quotes, too. Like May, Finley loves to refer to inanimate objects, like the vending machine or the mannequin in the store window. And just like in Night in the Woods, sometimes he has to decide with which of his friends and how to end his day.

Similarly, nothing really happens here for a long time, although the tension and the mystique are also felt from the beginning. Just kidding – the game begins with Finley trying to save a patient who has inexplicably ended up on an abandoned hospital floor.

About our lives, not about mysticism

The shadow of that event hangs over Finley and us almost the entire game, but the mystery only finds a solution in the final part. Before that, too, almost mystical events happen. Also, our hero, like May, sometimes has nightmares.

However, all of this eventually finds a very familiar, human explanation. Night in the Woods was also not about mysterious murders and cults, but about life, the search for yourself and human (as strange as it may sound in a game with such characters) relationships. The authors of Fall of Porcupine decided to abandon mysticism altogether, using it only as a sly enticement.

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Harry Potter: Magic Awakened https://gravelvideogame.com/harry-potter-magic-awakened/ Sun, 23 Apr 2023 08:02:00 +0000 https://gravelvideogame.com/?p=49 In the past few years, Warner Bros. Games seemed to realize that the audience that grew up on the Harry books is already solvent

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In the past few years, Warner Bros. Games seemed to realize that the audience that grew up on the Harry books is already solvent, so the company set out to close all the niches in games based on the Wizarding World universe. There’s the interactive novel Hogwarts Mystery, Wizards Unite with augmented reality, the full AAA-RPG Hogwarts Legacy and the more straightforward Puzzles & Spells in the Three in a Row genre.

The Magic of Fanservice

Like most World of Magic games, Magic Awakened has moved away from the core story of Boy Who Survived, but still continues to exploit fanservice. At the center of the narrative is another freshman who receives a letter from Hogwarts ten years after the Second Magical War. Unlike the already mentioned Hogwarts Mystery and Legacy, here the freshman is not a chosen one, there are no dangers in the magical world, except for repulsed teenagers, and therefore the developers have deprived the hero with adventures of epic proportions. Instead, the story centers around two things: fanservice and quests by fellow students.

Outside of the books and movies, the characters’ lives continued: Neville took a job at Hogwarts as a teacher of herbalism, McGonagall took over as headmaster, Hermione worked in the Ministry of Magic, George continued running a prank store. The general canon for the universe hasn’t changed, and the player will find another soul-warming memory now and then. I wish that the participation of matured heroes was limited to this, because in this case, the younger generation of wizards would have more freedom and their own adventures.

Languishing from the lack of his own adventures, the protagonist takes on someone else’s, so the entire first year is devoted to fellow students and their problems. As in Hogwarts Mystery, there is no shortage of charismatic characters. Traditionally, there are pompous Slytherins, heroes with a dark past, Muggleborns, animal lovers and Zelvarians, avid Quidditch players, painters and other hoarders, who supplement the spirit of Hogwarts and look good against the familiar Potterian heroes.

The characters are formulaic but fun, so their stories are fun to explore. It would be nice if in addition to the personal quests in the game there was a through plot, and the tasks did not follow in a chaotic order, constantly stopping and interrupting each other.

It goes something like this. On the first day one of our classmates disappeared, so the heroes spent the whole night looking for her. The girl was found, but there would be no debriefing – in the morning everyone forgot about it, because they found a sealed portrait. The boys ran around with it all morning, and once they were done, they were humiliated by a couple of Slytherins. Then there’s the tearful backstory of another character, the same classmate missing again, the Slytherins, a trip to the clothing store, an unexpected cold, trying to make a cure…

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Crash Team Rumble https://gravelvideogame.com/crash-team-rumble/ Wed, 15 Feb 2023 08:11:00 +0000 https://gravelvideogame.com/?p=55 After the release of Crash Bandicoot N. Sane Trilogy, the series began to develop further. With Crash and his friends came the arcade race,

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After the release of Crash Bandicoot N. Sane Trilogy, the series began to develop further. With Crash and his friends came the arcade race, then there was a full-fledged fourth part, and now Crash Team Rumble is on sale. This is an attempt to make a multiplayer entertainment based on the series, another service game with long-term support and constant updates. However, there is a suspicion that the idea was so-so and this project will not live long.

There is never much fruit

Two teams of four players in each get on the map. The task is to collect the fruit scattered all over the place and take it to their base. As soon as one of the teams gets 2 thousand points, the match ends. There is only one mode, so the rules in each match are the same, and gameplay-wise it all resembles a greatly simplified MOBA – I immediately had associations with Pokémon Unite, only in “Crash” you don’t have to fight with mobs.

The skills of the heroes of the same class are different. Crash, for example, is able to make a roll and flop on the ground, while Tona uses a cat hook, and Catfish can target enemies from the air. But in the end, almost everyone does the same thing: collect fruit, take it to the base, and fight back against enemies. The tanks have the easiest task – they either defend their own base so that no one would interfere with the team dropping fruit, or stand at the side of the enemies and annoy them with their presence.

The main problem with Crash Team Rumble, which caused me to lose interest in the game very quickly, is the lack of depth in the gameplay. In each match, team members run around, smashing crates, picking up fruit, and taking it back to base. Sometimes along the way fighting with other players, sometimes interacting with the environment. In addition to the fruit scattered across the map relics – collect enough, bring it to a special platform and activate the bonus, unique to a particular location. Somewhere you briefly sit in a big ball, allowing you to quickly scurry around the map, somewhere you start jumping higher and falling louder.

Everything follows the same script. There is almost no teamwork – once I played as Crash, and one of the opponents took a tank and stood on our base, not letting anyone near. It was impossible to deal with him alone, so I ran around in circles, hoping that someone would help. No help – everyone was just fooling around somewhere in the distance and didn’t even think to carry fruit to the base. This happens in a large number of matches – very often you get players who ignore the main task.

The progression system, which could have made such hopeless matches a little more fun thanks to the rewards, doesn’t save you either. First, you earn experience to unlock all the characters – at first only three are unlocked. Then you do battle pass quests and earn experience for each individual character by unlocking cosmetic items for them. But everything happens terribly slowly – there are 100 levels in the skip, and it takes a long time even to get to the tenth.

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Aliens: Dark Descent https://gravelvideogame.com/aliens-dark-descent/ Thu, 26 Jan 2023 08:08:00 +0000 https://gravelvideogame.com/?p=52 I dare say that "Strangers" is lucky to have adaptations. First of all, there are a lot of them, from books to board games.

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I dare say that “Strangers” is lucky to have adaptations. First of all, there are a lot of them, from books to board games. Secondly, they are more or less all right with quality. When I was a kid, I remember reading the novellizations of the first films, and when I got a little older, the video games were just as fascinating. Even though they were mostly crossovers with another charming alien guest, the Predator, the developers loved copying the stylistics of the Xenomorph movies, especially the second part.

Aliens: Dark Descent also experiments with the genre – we are trying to create a tactical strategy, which is not quite usual for the franchise.

Self-Isolation Mode

The protagonists of Dark Descent are everyone’s favorite colonial marines. However, the narrative begins on behalf of Maiko Hayes, the administrator of the Pioneer station orbiting a planet called Leta.

By someone’s malice, the aliens infiltrate the station and begin to process the personnel into meat and live cocoons for larvae. Hayes, as a member of the administration, decides to activate the Cerberus protocol, which quarantines the station, the planet itself, and the Colonial Marines’ ship Otago, which happens to be in the vicinity. The quarantine is very simple – a hefty pack of torpedoes, attacking any ship that tries to leave orbit. Both the station and the Otago, which Hayes manages to get to at the last minute, are damaged as a result.

The entire plot takes place against the backdrop of the first tutorial mission, which somewhat stuffily explains the basics of the game. The landing ship, meanwhile, crashes, and Hayes meets Sergeant Jonas Harper, who takes command of the survivors. They join forces to survive, repair the ship, and get off this planet — preferably by clearing it of the xeno menace.

The Marines on the ship don’t sit idly by: while Hayes and Harper entertain the viewer with plot scenes, the soldiers lick their wounds and prepare to go into battle. Soon after the crash, the team decides to explore the settlements on Lethe in search of answers to the questions: what are those things, how to get rid of them, and what happened in general? There are more pressing goals, though – like fixing the ship and providing a communications channel to report back to the Company about the disaster.

Another glorious day in the hull

The main story begins with the first landing operation: the game is divided into sortie missions, during which Marines visit the colony’s settlements and even climb the orbital station. Upon arrival, the squad is placed under your control (assuming that the soldiers are led by Sgt. Harper and Hayes via radio communication). Moves as a single unit – you can not give orders to individual soldiers, they choose who to do what, depending on the skills, specialization and their location.

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