The definition of a video game took place in the late 40s. It was in that decade that the idea of a video game was born. Thomas T. Goldsmith, Jr. and Astle Ray Mann immediately patented it, becoming, if not the fathers of the creature, then the owners of the profits that their realization would bring.

The proto-video game was nothing more than a device that worked thanks to cathode ray tubes. It allowed a person to control what appeared to be a rocket.

The game involved launching the rocket toward targets set on the screen. Ten years later, William Higinbotham developed his tennis for two, although it was neither patented nor sold.

But the big leap came in 1962 with Space War. This was developed by two savvy students from the Massachusetts Institute of Technology in the United States, which is also considered the first computer game because it was the first to be truly commercialized.

Years later, the first video console called the Magnavox Odyssey was released. However, its operation was based on a prototype developed in the late 60s by Ralph Baer. This one was called the Brown Box.

Coincidentally, around the same days, Atari He first put his famous pong on the street, which was played on the ride. But you would have to wait until 1975 to find out his version to play at home.

The rapid commercial success of this tennis game prompted many companies to create their own versions. This is how what is still known as the video game industry was born. After all this, it might be interesting to know How to create a game for PC

The golden years
This is an industry that has always gone hand in hand with the development of microelectronics. Thus, there were unrivaled opportunities for development, thanks to the numerous and constant improvements of microcomputers.

The 70s and 80s were the golden years for the video game, and it’s something that was favored more than ever before by the inexhaustible progress that this time around offered them.

But since money is the best incentive for business, it was at the height of those times that numerous models were offered to the public, which were immediately the most popular. This was especially true in the 80s.

Already within the framework of this exponential growth during the said decade, the Japanese industry, although mainly the Nintendo Corporation, seized the leading role of the appetizing industry.

The Japanese were able to further improve the achievements that were presented in the industry, but they also managed to develop video console technologies. This is how famous games such as Super Mario were brought to the market.

Here we have to recall, as this is also history, that companies based on Japanese soil, including Nintendo and Sega, have been noted for many years as leaders in the global video game market.

Time passed, as usual, and the 90s came. And these years of abundance came.

It was then that the 16-bit system developed by Japanese companies at the beginning of those years gave a new impetus to the industry. This is thanks to the exponential improvement in image quality of video games, but those used at home.